Yeah, but what about the iPad?

iTunes

Worked with a small five person team to help design and rethink the iTunes Store for music, movies, and tv shows across multiple form factors and several product launches.

Yeah, but what about the iPad?

Yeah, but what about the iPad?

Before there was responsive design, our team was tackling the challenges of taking a design across two completely different devices. An iPhone is typically held upright in portrait mode, but iPads tend to be utilized in landscape mode. 

...and don't forget the Mac.

...and don't forget the Mac.

The grand daddy of them all: the desktop client. While this was typically in the hands of a separate team, our communication and cross-pollination happened on a regular basis.

Landing Pages

Landing Pages

Some of the most rewarding pages to work on are the ones that receive the most visibility. Landing pages are viewed by millions of users around the world every day. Real estate is expensive and every pixel must be accounted for.

Supersize my Phone

Supersize my Phone

When iPhones took the plunge to go larger, it meant we instantly got a larger canvas to play on. Naturally, we were all excited, but it also meant that we now had legacy issues to contend with like never before.

Pump Up the Resolution

Pump Up the Resolution

Rather than increase the size of the iPad, Apple introduced Retina displays that allowed for sharper images and even more space to play with. Landing pages and product pages truly became works of art.

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